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Der Konzern Imperial

(Die Übersetzung erfolgt demnächst)

"Diversity is our power. Unity is our strength."
- His Serenity Michael Murdoch, the first High Serene Leader of Imperial Imagine a pebble.

It is a small thing really, almost beneath notice. In all likelihood, it cannot cause harm, nor fill one with dread. But should that same pebble find its way into a delicate area of machinery, its impact is felt.
Should that same pebble join with tens of thousands of other pebbles, then its size, weight and presence cannot be denied. And, unlike a mass crafted from a solid source of similar size, the pebbles will disperse any force used against it. Such is the nature of pebbles; sometimes the seemingly harmless things are actually the most dangerous.
Imperial is like that pebble. Considering the size of Imperial, one might believe they are a Corporation ready for plunder, a scattered target for larger and more powerful opponents. This is hardly the case.
Imperial defends its values and colors with a passion and resolve born from its harsh and oppressive beginnings. When attacked, the small people of a Clan will suddenly draw in hundreds and thousands of other people to aid it. Her Imperial Serenity Gloriana I said it best: “To attack any Imperial Clan is to attack us all.”
As a people, they will fight to the last, never backing down from any conflict, always seek to strike back with twice as the force they receive. The same can be said of their business tactics, as well. Every agreement is enforced to the very letter, and Imperial will fiercely defend any contracts it enters. The troops of Imperial often best their enemies through sheer will and unbridled tenacity; characteristics infused with a near reverent devotion to the Clans that rule them.

The Imperial Spirit
The heart that beats within Imperial society is strong, exhibiting the kind of resilience born from centuries of trial. Unlike Corporations like Mishima, this pioneering spirit is actually stronger at the lower levels of Imperial society, than among the nobility.
The loyalty among the military of Imperial is unprecedented, where both soldiers and citizens place a high priority on sacrifice. The source of this fanaticism is a blend of Clan pride and a tremendous sense of honor. In a society where every person is almost equal–apart from the unreachable nobility–only honor and glory separate the weak from the strong, the true sons and daughters of Imperial from the rest of humanity. There is no glory greater than doing the utmost in the service of Imperial.
Even in civilian areas of work, the thirst for conquest and profit dominates every facet of their lives. The citizens of Imperial are a very proud and proficient people. One of the greatest compliments that can be paid to an Imperial citizen is to say a person is “competent”. Unfortunately, this term cannot be applied to all Imperial citizens; particularly those entrenched within the Imperial bureaucracy.

The Bureaucracy
The process of decision-making is complicated, as is everything within the gigantic Imperial government bureaucracy. The demands for democracy and justice are so important that nothing is permitted to go wrong, and therefore every decision must be checked, re-checked, referred to countless departments for consideration, re-developed, reviewed by the High Court, checked and re-checked again before finally receiving approval.
The Imperial Bureaucracy Factor (IBF) is a comparative count of the number of bureaucrats per 1000 Imperial citizens. The current count is 155 and is a good indication of Imperial’s level of administrative red tape. While the IBF hinders the speed in which the Corporation operates, it also acts as a hindrance to the Cartel’s litigators. If, or more appropriately when, Imperial comes under Investigation by the Cartel, it can present a veritable mountain of paperwork and an exhaustive paper trail to frustrate the Cartel and confound its Agents.

The Parliament
The great policy-making board was named after an ancient form of government that it mimics fairly well. The Imperial Parliament is broken up into two houses: the Chamber of Commons and the Chamber of Lords. While Members of Parliament’s (MPs) memberships are acquired differently, they pretty much both do the same thing, which is setting the Corporation's policies.
Parliament is a dazzling body of colorful uniforms and ceremonial swords; gold and silver rank insignias; expensive business suits and briefcases. The Chamber of Lords is comprised of Nobles and blue-blooded men and women, appointed by the leader of each Clan. Currently, there are 62 Clans, and has one representative. Appointments last as long as the appointee remains in his or her Clan's good graces.
The Chamber of Commons similarly features a single representative from each Clan, but the people elect these officials. Anyone employed by a Clan has the right to vote for their Clan's representative, thus making their collective voice heard within the corporate government. Each employee gets a single vote, no matter how many corporate shares they own, making Imperial one of the most democratic organizations in the entire Solar System next to Capitol.
Between these MPs are Parliament’s three untouchable Advisors–representatives from the Brotherhood–perhaps the most influential persons in the empire, despite the present Serenity.
While, in theory, this system results in a straightforward and fair government partly representative of the will of the people, things are rarely so simple. The larger Clans have amassed a lot of economic and political clout over the centuries, and they hold sway over many of the smaller Clans. The three most powerful families, the Bartholomews, the MacGuires and the Murdochs, control over half the seats in both chambers. In particular, the MPs who follow the Great Clan’s lead are amongst the most powerful in the Chambers, heading up the most vital and important ministries and committees in the entire Corporation.
Having some amount of control over a number of seats in the Parliament is no useless thing, as it is the main policy-making body in Imperial. Also, the Serenity is elected by the Parliament, usually from amongst its own members, although not necessarily so. The position is held until either Parliament or the Serenity calls for a vote of confidence and fails to get a simple majority in both Chambers. To their credit, the Paladine Clan has withstood a vote of confidence for over five hundred years, passing its rule down through a heredity line of successors.

The Serenity
The Chairman of the Board for the Imperial Corporation is known as the Serenity. Those who hold this title have the right to veto any decision made by the Parliament, but may not officially give them any propositions on new laws or have influence on corporate strategies beyond an advisory role.
The current Serenity, Victoria Paladine, is a strong woman and a skilled diplomat who has close ties with the Brotherhood. Since succeeding her Grandmother, Victoria has achieved amazing heights of popularity between both Houses of Parliament and among the Imperial Security Command (ISC). Since she spent so many years within the ISC herself, she is seen as a people’s leader whose command goes beyond the boundaries of her own Clan. Imperial’s current position of power and solidarity has much to do with Victoria’s abilities, and it was through her that the Clans were able to come together more effectively than ever before and take Ganymede from Cybertronic.

The Nobility
During the ages since the founding of the Corporation, hundreds of families have achieved the honorary title of Noble as a reward for their services. Nowadays, although legally possible, no more titles are awarded, even though it happens that extremely prominent persons are adopted or married into a Clan and inherit the title.
The members of the noble Clans, without exception, hold high offices within the Corporation. They attend their own academies and functions, leading totally different lives than that of common men. This seclusion from the real world gives them an elitist attitude and a somewhat inaccurate view of the world. They adhere to a Code, else they are quickly blacklisted and have their names and titles removed so not to soil the reputation of the Clan.
There is an unofficial ranking among the Clans. The three most prominent are Bartholomew, Murdoch and MacGuire, ages ago the Founders of the Imperial business empire. They are referred to as the Great Clans, and today, they are enormous, holding almost half of the top positions in the Parliament's two chambers. Publicly, they work together for the benefit of Imperial and the nobility, but their differences in policies show through in their internal politics and feuds.
Since the Great Resentment, the Clans always stick together against outer threats and when dealing with external matters, such as the conquest of new colonies.

The Imperial Clans
At first, the individual companies that made up Imperial weren't referred to as Clans. That came later, as each of the Corporations were owned by a particular family that ruled over its own little kingdom in the Imperial empire. Gradually, it became apparent that power in these kingdoms were handed down from parents to children, with few exceptions. The Kingsfields were the first to actually refer to themselves as a Clan, but the term proved so fitting that each of the other companies soon followed suit.
The Imperials place a great deal of importance upon their Clans. This clannish pride is rooted in the fact that many still feel more a member of their own Clan than they do Imperial as a whole. To be sure, there is great pride in the accomplishments the Clans have done together under the Imperial banner, but in the end, most people's loyalties lie with their Clan, isolated from each other as they often are. In any case, the Clan’s leadership recognizes the importance of Parliament's continued existence and goes along with the decisions it makes, despite personal feelings about them.
One reason why an Imperial citizen holds his or her Clan over the Corporation is the simple fact that their Clan is filled with people seen with on a daily basis. Interaction with other Clans is usually only occurs at the Parliamentary level. Occasionally, Clans will work together toward a common goal, but this is the exception, rather than the rule. These delineations are so defined that even the bulk of the Imperial military is divided up along Clan lines.

"Every man and officer will do his duty"
-Col. Francine Bartholomew, 4th Battalion

It would seen that Imperial’s main business motto is “It’s better to ask for forgiveness than permission”, and this ethos is never more prevalent than in their methods of acquiring new businesses, facilities and raw materials. Conquistadors scout out “potential markets”, which usually means another Corporation’s production facility, mining sight, or R&D think-tank, before calling in the Clan Forces to “liberate” the sight from the owner Corporation. After the Clan Forces eliminate on-sight opposition, Imperial brings in the Defense Forces to hold the sight until Imperial puts the proper “Hostile Takeover” paperwork through the Cartel.
Battle zones where Imperial is involved are characterized by trenches, defense towers, minefields, traps, and ambush sites. While other Corporations practice the tactics of mobile combat, rapid assaults, or air support, the Imperial soldier stands his ground and demonstrates his unmatched proficiency in defensive fighting.
The Special Forces practice a drastically different tactic: charge, assault, attack, and conquer. Surprise and swiftness are the key words to a Special Forces soldier; he knows the best defense is a strong offense.

Last Update der Seite: 01.01.1970



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